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This article is list of developers and publishers that produce fighting games.

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List of fighting game companies
  • 8ing/Raizing along with Q Entertainment developed the Bloody Roar series (published by Hudson Soft and numerous localizers), as well as Battle Stadium D.O.N for the PS2 and GCN (featuring characters from Shonen Jump franchises Dragon Ball Z, One Piece, and Naruto). They are also responsible for the PSP-exclusive series based on Bleach, Bleach: Heat the Soul, as well as the crossover 2.5D fighting game, Tatsunoko vs. Capcom (published by Capcom) and the 3D fighting game Castlevania Judgment (published by Konami). They worked with Tomy (now merged with Takara as Takara Tomy) as co-developers of several other licensed fighting games such as Grappler Baki: Baki Saikyou Retsuden (released outside of Japan as Fighting Fury. Based on the Grappler Baki manga/anime series.), Zoids: Full Metal Crash, Zoids Struggle (both based on Tomy's Zoids franchise) and the Naruto: Clash of Ninja series (based on the Naruto manga/anime series).
  • 989 Studios published Cardinal Syn (developed by Kronos Digital Entertainment).

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List of fighting game companies
  • Abylight developed the DSiWare title Cosmo Fighters and published it in North America and Europe.
  • Acclaim Entertainment published several home console fighting games, as well as porting some arcade fighting games to home consoles.
  • Accolade published Ballz, a 3D fighting game that only uses sprites, which was developed by PF Magic for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO.
  • Activision's (now merged with Blizzard as Activision Blizzard) first game with head-to-head fist fighting combat was the Atari 2600 game simply titled as Boxing. They later published X-Men: Mutant Academy for the Sony PlayStation (developed by Paradox Development) and Game Boy Color (developed by Crawfish Interactive). They also published X-Men: Mutant Academy 2, Wu-Tang: Shaolin Style and X-Men: Next Dimension (all three developed by Paradox Development).
  • Actual Screenshots published I Ludicrus (developed by CRL Group) for the Commodore Amiga and Atari ST.
  • ADK is best known for creating the World Heroes series for the Neo Geo. On the same platform, they also created Aggressors of Dark Kombat and finally Ninja Master's: Haō Ninpō Chō.
  • Agenda reprogrammed ADK's World Heroes 2 to the PC-Engine Super CD-ROM² (published by Hudson Soft).
  • Agetec published Rising Zan: The Samurai Gunman (developed by UEP Systems) and the original Fighter Maker (developed by ASCII) and developed with MediaLeaves the later versions of it (all published by Enterbrain).
  • AKI Corporation worked with EA Canada on developing sequels to the professional wrestling game Def Jam Vendetta, known as Def Jam: Fight for NY and its spin-off PlayStation Portable port Def Jam Fight for NY: The Takeover, which are fighting games instead of professional wrestling games. All were published by Electronic Arts under different EA labels.
  • Allumer is one of the pioneers of the weapon-based fighting games. They first developed Great Swordsman and Gladiator (both published by Taito) and one of the earliest weapon-based modern-fighting games, Blandia. They also developed licensed fighting games like the 1991 Ultraman arcade fighting game, the 1993 Mobile Suit Gundam arcade fighting game, and its revision Mobile Suit Gundam: EX-Revue, (all three published by Banpresto). Their last fighting game was Gokuu Densetsu: Magic Beast Warriors (published by Alyume System).
  • Altron developed Robo Pit and its sequel Robo Pit 2.
  • "Angel" developed many games in the Sailor Moon video game series. Half of them were 2D fighting games made for the SNES and PlayStation.
  • Alyume System published Gokuu Densetsu: Magic Beast Warriors (developed by Allumer).
  • Anchor Inc., a Tokyo-based studio formed by ex-Virtua Fighter and Tekken designers at Sega and Namco, respectively; with a few of the staff that also worked at Genki and DreamFactory, first developed Toy Fighter (published exclusively in the Sega Naomi arcades by Sega). Their other works include the Sega Dreamcast version of the original Ultimate Fighting Championship (UFC) (published by Crave Entertainment), and the Sony PlayStation 2 version of Pride FC: Fighting Championships (published in North America by THQ and in Japan by Capcom).
  • Angel published Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku Soudatsusen (developed by Monolith).
  • Aorn developed Rabbit (羅媚斗) (published by Electronic Arts) for the arcades and later ported to the Sega Saturn.
  • Arc System Works are best known for developing the Guilty Gear series, renowned for its strange character designs and unique gameplay. Their games also feature 2D graphics of higher resolution than found in most fighting games. Some titles in the series were published by Sammy. They also developed Fist of the North Star (published by Sega), a 2005 2D arcade fighting game based on the Fist of the North Star anime/manga series; Battle Fantasia (their first fighting game with 3D model graphics), Sengoku BASARA X (published by Capcom), Persona 4 Arena and its sequel (published by Atlus) and the BlazBlue series starting with BlazBlue: Calamity Trigger.
  • Arika developed Capcom's Street Fighter EX and its sequels, as well as their own Fighting Layer arcade exclusive (distributed by Namco) and the "3D Classics" version of Nintendo's Urban Champion.
  • ASCII developed the original Fighter Maker (published by Agetec).
  • ASK Kodansha published Asuka 120% Limited BURNING Fest. (developed by Fill in Cafe for the Sega Saturn), the last officially-released game in the Asuka 120% series by the original creators before they unofficially published its revision Asuka 120% LimitOver BURNING Fest. to the same platform, then moved to Treasure. They also published Slap Happy Rhythm Busters (developed by Polygon Magic).
  • Aspect developed Virtua Fighter Animation (published by Sega in Japan and North America for the Sega Game Gear, and in South America by Tec Toy for the Sega Master System).
  • Atari developed Outlaw as their first game with one-on-one combat and a response to Taito's Gun Fight, an arcade game critics recognize as the earliest one-on-one combat game. Atari later created their first real fighting game Pit Fighter, which was notable for being the first fighting game that uses digitized live actors. Atari also developed Fight for Life, and published Kasumi Ninja (developed by Hand Made Software) and Ultra Vortek (developed by Beyond Games) both for their final (short-lived) home console, the Atari Jaguar, and the arcade game Primal Rage. Atari also created Fight for Life and Tenth Degree. Atari nearly released Vicious Circle, which was their answer to Diversions Entertainment's One Must Fall: 2097 and especially Rare's Killer Instinct series; and also nearly released Thea Realm Fighters, but canceled both. Atari is also the U.S. publisher for most of the Budokai fighting game series (developed by Dimps in Japan), and the Budokai Tenkaichi series (developed by Spike in Japan).
  • Atlus created the Power Instinct series, notable for its comedic bizarre style. They also worked with Racjin (formerly known as Racdym) on the 3D fighting game, Heaven's Gate, and published Persona 4 Arena and its sequel (developed by Arc System Works).
  • Autumn Games published Skullgirls (developed by Reverge Labs) in North America.
  • Avante Software produced Samurai Showdown for the Commodore Amiga.

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List of fighting game companies
  • Bandai started with the MSX title Kinnikuman Colosseum Deathmatch, which was the first licensed fighting game (which was based on the Kinnikuman manga and anime franchise) and noteworthy for being the first with air throws. Bandai later became better known for developing and publishing licensed fighting games based on the Dragon Ball, most notably the Dragon Ball Z: Super Butoden fighting game series, Dragon Ball Z: Hyper Dimension for the SNES, and Dragon Ball GT: Final Bout for the PS1. Bandai also developed and published the only DBZ game for the Sega Genesis, Dragon Ball Z: Buyu Retsuden. Besides titles based on Kinnikuman and Dragon Ball franchises, they also developed arcade, home and handheld fighting games based on other anime/manga franchises, such as the Sailor Moon series, the Mobile Suit Gundam series and the Ultra Series.
  • Banpresto (formally known as Hoei Sangyo, Co. Ltd. in 1977 and Coreland in 1982) released several console and especially arcade fighting games. Most of them were licensed titles released in the '90s based on Ultraman, Godzilla, Dragon Ball, Mobile Suit Gundam, and Sokkō Seitokai: Sonic Council (based on Gamest Magazine's successful manga strip created by Masashi Ogawa). They also developed Real Robots Final Attack and published Metamoqester (known in Japan as Oni â€" The Ninja Master; developed by Pandora Box), Genei Tougi: Shadow Struggle and Critical Blow (both developed by Racjin), and the beat 'em up/fighting game hybrid Panzer Bandit (developed by Fill in Cafe).
  • Betop developed the Game Boy ports of Samurai Shodown III, Battle Arena Toshiden and World Heroes 2 Jet as part of Takara's Nettō 'Dead Heat Fighters' series. They also developed the Mega Drive / Genesis port of SNK's King of the Monsters 2 (also published by Takara).
  • Beyond Games developed Ultra Vortek (published by Atari Games).
  • Black Ops Entertainment, along with DreamWorks Interactive, developed Warpath: Jurassic Park (distributed by Electronic Arts).
  • Blizzard Entertainment (now merged with Activision as Activision Blizzard) was assisted by Sunsoft of America in developing the Super Nintendo Entertainment System version of Justice League Task Force, while their Bay Area division Blizzard North (then known as Condor, Inc.) worked with Sunsoft of America in developing the Sega Mega Drive version. Both versions were published by Acclaim Entertainment.
  • BrezzaSoft, a Japanese company founded by former employees of SNK (now merged with SNK Playmore) co-developed Rage of the Dragons (chiefly-developed by Noise Factory, designed by Evoga and published by Playmore).
  • Bug-Byte developed an early fighting game simply titled Kung-Fu for the Sinclair ZX Spectrum in 1984.
  • Byulbram Creature, a Korean business, created some of the very first Korean fighting games. During 1991, the year it was founded, they produced their first fighting game, Horangi-eui Bunno (lit. Rage of Tiger), which was the first Korean fighting game, and the only one developed in the country before the impact of Capcom's Street Fighter II. Byulbram Creature later created its sequel Horangi-eui Bunno 2: Pi, Don, Geurigo Nunmul (lit. Rage of Tiger 2: Blood, Money and Tears). From 2002 to 2011, their next fighting game Hyeolsipja FC (lit. Asura Cross FC) became not only its largest effort in the genre, but one of their largest efforts in their business history.

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List of fighting game companies
  • C&E created an MS-DOS fighting game Super Fighter.
  • Capcom's earliest attempt in the fighting game genre was the "V.S GAME" mode of the NES version of their Trojan arcade. Capcom later became best known for the Street Fighter series, whose largely innovative second incarnation (Street Fighter II in 1991) virtually invented the modern fighting game. They have since released a plethora of sequels, spin-offs, remakes, movie tie-ins and other fighting games (often with the same six-button layout). They also created several other 2D fighting games like the Darkstalkers series, Red Earth, Cyberbots, the JoJo's Bizarre Adventure fighting games and Shijō Saikyō no Deshi Kenichi: Gekitō! Ragnarok Hachikengō. In the 3D fighting genre, they created Rival Schools, its revision Shiritsu Justice Gakuen Nekketsu Seisyun Nikki 2 and sequel Project Justice; Star Gladiator and its sequel Plasma Sword: Nightmare of Bilstein; Final Fight Revenge, Power Stone and its sequel Power Stone 2; and Tech Romancer. Some fighting games Capcom mostly published were Gekitō Power Modeler (developed by Japan System Supply and later published overseas by Sunsoft), Street Fighter EX and its sequels (all developed by Arika), Sengoku BASARA X (developed by Arc System Works), Street Fighter IV and its revisions (developed by Dimps), and Tatsunoko vs. Capcom and Marvel vs. Capcom 3 (both co-developed by Eighting). Capcom is also the creator of Onimusha Blade Warriors, building upon the Onimusha series.
  • Climax Group developed the PC version of Robot Wars: Arenas of Destruction (published by BBC Multimedia in Europe and by VU Games in North America).
  • Contrail is the developer of the hybrid fighting/role-playing game, Legend of Legaia, for the PS1. The sequel, Legaia 2: Duel Saga, was developed by Prokion.
  • Crawfish Interactive developed the Game Boy Color version of X-Men: Mutant Academy and the Game Boy Advance title Robot Wars: Advanced Destruction (published by BBC Multimedia in Europe and by VU Games in North America). They also converted Capcom's Street Fighter Alpha: Warriors' Dreams to Game Boy Color and Street Fighter Alpha 3 to Game Boy Advance.
  • CRL Group developed and published Ninja Hamster for the Amstrad CPC and later the Commodore 64. They also only developed I Ludicrus for the Commodore Amiga and Atari ST (both published by Actual Screenshots).
  • Culture Brain (formally known as Nihon Games) created the HiryÅ« no Ken series, as well as some fighting games based on its Super Chinese series starting with Super Chinese Fighter, and later, Super Chinese Fighter GB and Super Chinese Fighter EX. Culture Brain also created a licensed fighting game based on the manga/anime of the same name, Osu!! Karate Bu.
  • CyberConnect2 developed the Naruto: Ultimate Ninja series, exclusive to the PS2 and PSP. Namco Bandai is the publisher for the series.

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List of fighting game companies
  • Danger Productions worked on the animations of the ClayFighter series.
  • Data East created Karate Champ, which was credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence Konami's Yie Ar Kung-Fu from 1985 and Capcom's Street Fighter from 1987. Data East's next fighting games were Karate Champ: Player VS. Player, the only sequel to their previous fighting game; Hippodrome, which allowed players to use different multiple weapons and fight gigantic boss characters; and Fighter's History, despite the controversy surrounding the court case against Capcom USA that followed it, its release in the market was successful enough for Data East to create two sequels: Fighter's History Dynamite (known in Europe as Karnov's Revenge) and Fighter's History: Mizoguchi Kiki Ippatsu!!, which was released exclusively in Japan for the Super Famicom and as an extra found in the Sega Saturn port of Fighter's History Dynamite. Data East Pinball and Back to the Future screenwriter, Bob Gale, joined together and created their answer to Midway's Mortal Kombat franchise, Tattoo Assassins, but it was unreleased; however, along with most other Data East stuff, G-Mode bought the rights to it after Data East's bankruptcy in 2003 and will distribute it whenever anyone pleases them. Other fighting games created by Data East before their bankruptcy were Avengers in Galactic Storm, the first fighting game to feature double desperation moves and assistant characters often referred to either as helpers or Strikers; and the Outlaws Of The Lost Dynasty series, noted for both the juggle system and the ability to break weapons or throw them away willingly to fight unarmed, which is less powerful but faster and easier to combo from.
  • Datam Polystar published Makeruna! Makendō 2 for the Super Famicom and later the Sony PlayStation.
  • Delphine Software International (DSI), a now-defunct French video game company, developed the ill-fated, rotoscope-animated Shaq Fu (published by Electronic Arts) for the Sega Genesis, Sega Game Gear, Super Nintendo, Game Boy and Amiga platforms, which is not only considered by many to be the worst fighting game, but one of the worst video games of all time.
  • Dimps is the developer of the Rumble Fish series (originally published by Sammy), noted for its distinct 2.5D graphics. Dimps is also the creator of Custom Beat Battle: Draglade, a 2D Fighter/RPG/rhythm based game hybrid exclusive to the Nintendo DS. Dimps also produced the Dragon Ball Z Budokai series and worked with Banpresto on The Battle of YÅ« YÅ« Hakusho: Shitou! Ankoku Bujutsu Kai 120% Full Power, and Capcom on Street Fighter IV and its revisions.
  • Discovery created Valkyrie: The Power Beauties for the PC-9800.
  • Diversions Entertainment created One Must Fall, One Must Fall 2097 and One Must Fall: Battlegrounds.
  • DreamFactory developed or co-developed the Tobal games, Ehrgeiz, UFC: Tapout, and The Bouncer.
  • DreamWorks Interactive, along with Black Ops Entertainment, developed Warpath: Jurassic Park (distributed by Electronic Arts).

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List of fighting game companies
  • Electro Brain published Best of the Best: Championship Karate (developed by French company Loriciels).
  • Electronic Arts (EA) first started with Budokan: The Martial Spirit, which was released to several platforms. Their Canadian division EA Canada worked with AKI Corporation on developing sequels to the professional wrestling game Def Jam Vendetta, known as Def Jam: Fight for NY and its spin-off PlayStation Portable port Def Jam Fight for NY: The Takeover, which are fighting games instead of professional wrestling games. Another division of theirs, EA Chicago, also developed another fighting sequel, Def Jam: Icon. All were published by Electronic Arts under different EA labels. One fighting game EA only published was Shaq Fu, a fighting game featuring professional basketball player Shaquille O'Neal as a playable character. It was developed by now-defunct Delphine Software for the Sega Genesis, Sega Game Gear, Super Nintendo, Game Boy and Amiga platforms, which is not only considered by many to be the worst fighting game, but one of the worst video games of all time. Another fighting game EA only published was developed by Aorn titled Rabbit (羅媚斗) for the arcades and later ported to the Sega Saturn. Electronic Arts also distributed Warpath: Jurassic Park (developed by DreamWorks Interactive and Black Ops Entertainment).
  • Enix worked with Pixel on creating Pop'n Tanks!. Enix also published Rakugaki Showtime (developed by Treasure).
  • Enterbrain published the updated versions of Fighter Maker (developed by Agetec and MediaLeaves).
  • Eolith, a South Korean company, developed The King of Fighters 2001 and The King of Fighters 2002 (both published by SNK). They also developed Chaos Breaker (published by Taito) and its PlayStation Network port Dark Awake: The King Has No Name (published by Recom).
  • Epic Games, formally known as Epic MegaGames, published One Must Fall: 2097 (developed by Diversions Entertainment).
  • ESP Software published Garōden Breakblow: Fist or Twist (developed by Opus).
  • Evoga, a Mexican company, designed Rage of the Dragons with Noise Factory.
  • Examu (formerly Yuki Enterprise) developed Samurai Shodown V, Samurai Shodown V Special (both noted for its violence), the Arcana Heart series (noted for its all-female cast), Daemon Bride (another original fighting game) and AquaPlazza (featuring characters from Aquaplus' game franchises).

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List of fighting game companies
  • Family Soft published several titles in the Asuka 120% series (developed by Fill in Cafe).
  • Fill in Cafe developed the Asuka 120% series that started on the two Japanese computers FM Towns and later the Sharp X68000. Then later appeared on the FM Towns again, then TurboGrafx-CD, Sega Saturn and PS1. Some titles were published by Fill in Cafe, some were published by others like FamilySoft, Kodansha and SUCCESS. Fill in Cafe also developed Makeruna! Makendō 2 (published by Datam Polystar) for the Sony PlayStation) and the beat 'em up/fighting game hybrid Panzer Bandit (published by Banpresto for the Sony PlayStation).
  • Forest developed Ningyou Tsukai (localized outside of Japan by Megatech Software as Metal & Lace: Battle of the Robo Babes), the first fighting game with a female-only roster. They also released a Japan-exclusive sequel titled Ningyou Tsukai 2 for the PC-98 series and MS-DOS CD.
  • French-Bread started with a crossover PC game Glove on Fight and a few other dōjin fighting games such as The Queen of Heart series and Glove on Fight 2: Gleam of Force, but later became more of a company when they assisted Type-Moon in developing the Melty Blood fighting games.
  • Fuuki developed the Asura series, with installments Asura Blade: Sword of Dynasty and Asura Buster: Eternal Warriors.

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List of fighting game companies
  • Gamezlab developed the Sony PlayStation 2 version of Robot Wars: Arenas of Destruction (published by BBC Multimedia in Europe and by VU Games in North America).
  • GameTek created the Brutal series, a fighting game series that features a full cast of anthropomorphic animals as selectable fighters.
  • Ganbarion is the developer of Jump Super Stars and Jump Ultimate Stars for the Nintendo DS, as well as One Piece Grand Battle! Rush!, One Piece Grand Adventure and One Piece: Unlimited Adventure.
  • Genki developed the Seifuku Densetsu Pretty Fighter series and worked with Opus in developing the Fighters Destiny series (published by Imagineer in Japan). Ocean Software internationally published the first Fighters Destiny title, while SouthPeak Interactive published its sequel, Fighter Destiny 2 (intentionally named differently). Genki's first own fighting games were the ones in the Kengo series.
  • Genuine Games developed the Sony PlayStation 2 and Microsoft Xbox versions of the Fight Club fighting game (published by VU Games).
  • Giga developed and published the Variable Geo series to home computers, while allowing Technical Group Laboratory (TGL) to publish the home console titles of the series.
  • Ghostfire Games created a first-person viewed, WiiWare fighting game, Rage of the Gladiator.
  • Givro (formally known as Almanic), a company established by former employees of Technōs Japan, first developed Fighting Masters (published by Treco), then later developed Mazin Saga: Mutant Fighter and Cosmic Carnage (known in Japan as Cyber Brawl)(both published by Sega).
  • Gremlin Interactive published Shadow Fighter (developed by NA.P.S. Team).

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List of fighting game companies
  • Hand Made Software developed Kasumi Ninja (published by Atari Games).
  • HOT・B developed and published one of the first giant mech-based modern fighting game Schmeiser Robo as their only fighting game, as well as one of their few arcade games. They also published the Sega Mega Drive / Genesis port of Kaneko's Ka Ge Ki in Japan.
  • Hudson Soft created China Warrior, the first game for the PC-Engine (known outside of Japan as the TurboGrafx-16), which was a beat 'em up that has 2D versus fighting at the end of each stage similar to Gladiator by Taito and Allumer. They also published two fighting games based on their traditional RPG franchise Tengai Makyo, which are Kabuki Klash (developed by Racdym) for the Neo Geo, and Kabuki Ittoryoudan (developed by Red Entertainment) for the PC-Engine Super CD-ROM². They also co-developed (with 8ing/Raizing) and published the Bloody Roar series, and co-developed DreamMix TV World Fighters, a crossover fighting game starring characters from products by Hudson, Takara (now merged with Tomy as Takara Tomy), and Konami. Other than them, Hudson Soft also published several Neo-Geo fighting games to the PC-Engine Super CD-ROM².
  • Human Entertainment created a generically titled Super Famicom fighting game Taekwon-Do.
  • HuneX created a mini game titled as HuneX Fighters '98 in the PC-FX romance visual novel First Kiss Story.

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  • Idea Factory, a company founded by former employees of Data East, assisted Taiwanese game developer International Games System (or IGS) in licensing and developing Spectral VS. Generation (featuring characters from two Idea Factory game franchises).
  • Imagineer published the Seifuku Densetsu Pretty Fighter series (developed by Genki). Imagineer also published the N64-exclusive 3D fighting game series, Fighters Destiny (also developed by Genki). Outside of Japan, Ocean Software published the first title, while SouthPeak Interactive published the sequel, Fighter Destiny 2 (intentionally named differently).
  • Incredible Technologies developed Time Killers and BloodStorm (both published by Strata), as well as the arcade version of Street Fighter: The Movie (published by Capcom).
  • International Games System (or IGS), a Taiwan-based company, started with Alien Challenge, then later created The Killing Blade, Spectral vs. Generation (featuring characters from two Idea Factory game franchises) and Martial Masters.
  • Interplay Entertainment published the Clay Fighter franchise, which featured claymation-style graphics that were created by photographing and digitizing actual clay models.
  • IPC Software published the Sony PlayStation fighting game Kakuge-Yaro: Fighting Game Creator (developed by Outback).
  • Irem created Superior Soldiers (known in Japan as Perfect Soldiers) as their answer to Capcom's Street Fighter II, which its plot takes place in the R-Type universe. Several graphic designers of this and several other Irem titles later moved to and founded Nasca and supported SNK in designing the graphics of the Metal Slug and The King of Fighters franchises. Irem of America, Irem's North American division, localized NCS Corp's Ranma ½: Chounai Gekitou Hen in North America as Street Combat.

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  • Jaleco started with a Famicom Disk System game Fuuun Shaolin Kyo and a sequel for the same platform, Fuuun Shaolin Kyo: Ankoku no Maou. They also created Moero 7!! Juudou Warriors, Super Strong Warriors and Tuff E Nuff (known in Japan as Dead Dance).
  • Japan System Supply developed the handheld RPG/fighting game hybrid Power Quest (known in Japan as Gekitō Power Modeler) for the Game Boy Color. It was published in Japan by Capcom and in North America by Sunsoft.

K



  • K. Amusement Leasing (KAC), a stalwart of SNK, published the Super Famicom port of Art of Fighting in Japan (developed by Monolith).
  • Kaneko first developed Ka Ge Ki for Taito when it was one of Taito's second-party developers. When Kaneko became an independent company, they created Shogun Warriors (known in Japan as Fujiyama Buster), which was followed by a sequel, Blood Warrior (known in Japan as Ooedo Fight), while Kaneko released a licensed fighting game, The Kung-Fu Master Jackie Chan (and its updated version, Jackie Chan in Fists of Fire: Jackie Chan Densetsu). Kaneko also published Power Athlete (developed by System Vision. Known outside of Japan for the Super NES as Power Moves and for the Sega Genesis/Mega Drive as Deadly Moves).
  • Koei (now merged with Tecmo as Tecmo Koei) started the Dynasty Warriors series as a 3D weapon-based fighting game, but made the rest of its series change from a fighting game to tactical action games. They also published Destrega (developed by Omega Force).
  • Konami started with the Yie Ar Kung-Fu arcade, which was considered by many to be the basis of modern fighting games. Konami also created the innovative, but obscure Galactic Warriors (only for the arcades), and included combat sports that are technically fighting games in Track & Field II. Other fighting games they created include their first modern-fighting arcade game Martial Champion (for the arcades and PC-Engine CD-ROM), the boss-rush fighting game Monster Maulers, their first portable fighting game Raging Fighter (only for the Game Boy) and their 2.5D fighting game Rakugakids (only for the Nintendo 64), all as answers to the Street Fighter series, and Dragoon Might (only for the arcades) as their answer to other early weapon-based modern fighters such as Blandia, Time Killers, Knuckle Heads and the Samurai Shodown series. Konami also created eight 3D fighting games: Lightning Legend: Daigo no Daibouken (only for the PS1), Poy Poy and its sequel Poy Poy 2 (both only for the PS1), Fighting Bujutsu (only for the arcades), Battle Tryst (only for the arcades), Kensei: Sacred Fist (only for the PS1), G.A.S.P!! Fighters' NEXTream (only for the N64), and Castlevania Judgment (developed by 8ing/Raizing for the Wii). They also created several licensed fighting games, from Teenage Mutant Ninja Turtles: Tournament Fighters (for several platforms) to TMNT: Mutant Melee (for several platforms), to Flame of Recca (one for Game Boy Advance and one for Sony PlayStation 2) to Rave Master (one for home consoles and one for Game Boy Advance titled Rave Master: Special Attack Force!) to Sunday VS Magazine: Shuuketsu! Choujou Daikessen! (exclusively for PSP).
  • Kronos Digital Entertainment developed three 3D fighting games: Criticom and Dark Rift (both published by Vic Tokai), as well as Cardinal Syn (published by 989 Studios).

L



  • Laser Soft, a subsidiary of its co-publisher Telenet Japan, produced Taiketsu!! Brass Numbers in Japan, which was later published in North America by Renovation Products as Doomsday Warrior. However, its title screen was labeled with "Telenet Japan".
  • Leland Interactive Media, a subsidiary of Tradewest and Leland Corporation, developed Double Dragon V: The Shadow Falls (published by Tradewest).
  • LightShock Software developed Fightin' Spirit and Pray for Death.
  • Loriciels, a French company, developed Best of the Best: Championship Karate (published by Electro Brain).
  • Lost Boys developed Black Belt Challenge (published by THQ).
  • LucasArts, best known for their adventure game offerings and Star Wars video games, developed its only 3D weapon-based fighting game, Star Wars: Masters of Teräs Käsi, for the PS1.

M



  • Magical Company (formally known as Home Data) developed and published Last Apostle Puppet Show (known in Japan as Reikai Doushi: Chinese Exorcist), the first fighting game with digitized sprites. They also created Battlecry and later ported the first three titles in the Fatal Fury series to the Sharp X68000 home computer.
  • Make developed the NEC PC Engine game Super Metal Crusher (published by Pack-In-Video (also referred to as Pack-In-Soft)).
  • Martech (also known as Screen 7) created Brian Jack's Uchi Mata, which became the first fighting game to feature hidden moves that players have to find on their own, as well as the first to feature motion control scheme that allowed users to perform various fighting techniques, which both of these were later widely used in modern-fighting games.
  • Masaya developed a fighting game spin-off of their Chō Aniki franchise titled Chō Aniki Bakuretsu Rantō Hen (published by Nippon Computer Systems Corp.), one of the earliest airborne-based fighting games.
  • MediaLeaves developed with Agetec some of the newer versions of Fighter Maker (published by Enterbrain).
  • Megatech Software localized Ningyou Tsukai (developed by Forest) outside of Japan as Metal & Lace: Battle of the Robo Babes.
  • MentalDrink Studios, an indie game developer (formally known as Nasty Brothers Software) developed Fight 'N' Jokes for MS-DOS CD in 1997. A remake for Nintendo DS titled as ToonFighterZ is currently on hold.
  • Metro3D, Inc. published a Game Boy Advance exclusive, Dual Blades (developed by Sobee).
  • Midway sparked an incredible amount of controversy in 1992's Mortal Kombat, a 2D fighter with digitized sprites and wacky gore. Like Street Fighter II had spawned a multitude of imitations, other companies released similarly gory offerings, though they did not do as well. The more recent games in the series (Mortal Kombat 4, Mortal Kombat: Deadly Alliance, and Mortal Kombat: Deception) are in 3D. Other than the Mortal Kombat franchise, they also created War Gods and Mace: The Dark Age, as well as publishing Bio F.R.E.A.K.S. (developed by Saffire) and manufacturing the arcade cabinets for the Killer Instinct series (developed by Rare Ltd.).
  • Mindscape (formally known as The Software Toolworks) created Bruce Lee Lives for MS-DOS-operated PCs, which stars the Jeet Kune Do founder and movie actor, Bruce Lee. The game features a special AI engine that changes the difficulty level by focusing on the player's actions.
  • Mirage Technologies (sometimes known either as Mirage Studios or Mirage Media) developed Rise of the Robots (published mainly by Time Warner Interactive), one of the earliest 3D-rendered 2D fighting games, as well as its sequel Rise 2: Resurrection (published by Acclaim Entertainment).
  • Mitchell Corporation created Chatan Yarakuu Shanku - The Karate Tournament exclusively for the arcades.
  • Monolith (not to be confused with Monolith Productions nor Monolith Soft) developed the Super Famicom ports of Art of Fighting (published by K. Amusement Leasing (KAC)), Fatal Fury Special and Samurai Shodown (both published by Takara) and Art of Fighting 2 (published by Saurus). They also developed Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku Soudatsusen (published by Angel) for the same platform.

N



  • Namco published a Japan-only RPG-based fighting game titled Tenkaichi Bushi Keru Naguru, which was developed by Game Studio for the Famicom; Weaponlord, which was developed by Visual Concepts for the Super NES; and Fighting Layer, which was developed by Arika exclusively as an arcade game. Namco's first modern-fighting arcade game was Knuckle Heads, which was one of the first fighting games to allow up to four players to play simultaneously, as well as one of the earliest weapon-based modern fighting games. Namco later released The Outfoxies in the arcades as a precursor to Nintendo's Super Smash Bros. franchise. Namco became better known for creating the Tekken series and the Soul series, which are argued by many as the most popular 3D fighting franchises. They also developed two Magical Girl Lyrical Nanoha A's Portable fighting game titles based on the multimedia franchise Magical Girl Lyrical Nanoha.
  • NA.P.S. Team's first video game (as well as first fighting game) was Shadow Fighter (published by Gremlin Interactive) for the Commodore Amiga CD32.
  • Natsume assisted Bandai in developing licensed fighting games such as the ones based on Mighty Morphin Power Rangers and Mobile Suit Gundam. Natsume's North American division localized two of Japanese company Culture Brain's HiryÅ« no Ken titles outside of Japan as Ultimate Fighter and Flying Dragon.
  • Naughty Dog developed Way of the Warrior for the 3DO, which was their answer to Midway's Mortal Kombat series. It was published by Universal Interactive.
  • Naxat Soft published a Sega Saturn exclusive titled Battle Monsters and a Sony PlayStation-exclusive titled Killing Zone (both developed by Scarab), both in Japan.
  • NEC Avenue published some fighting games to its TurboGrafx-16.
  • NetherRealm Studios was founded in 2010 after Midway has filed for bankuprtcy and has developed the Mortal Kombat reboot as well as the upcoming DC Comics fighting game Injustice: Gods Among Us.
  • Nintendo's first game with two-player mode and human-to-human combat was the Game & Watch title Judge, but was an LCD handheld game. Nintendo's first true fighting game was Urban Champion, which was the first fighting game to feature "ring-out" elements later seen in 3D fighting games like Sega's Virtua Fighter franchise. Then came their first modern-fighting game, Joy Mech Fight, which uses limbless robot characters that make the game more efficient than most other fighting games during the time, had the smoothest animation, and has one of the largest rosters in fighting games. Nintendo later became better known for publishing games like the Super Smash Bros. series (developed by HAL Laboratory) and the Killer Instinct series (developed by Rareware). Nintendo's most recent fighting game was Photo Dojo, which allows users to use the Nintendo DSi's camera to convert photographs of people, drawings, figurines and other things into fighting characters in the game for use in either its 1-player mode (which is a simple beat 'em up similar to Irem's Kung-Fu Master) or 2-player mode (which is a simple fighting game).
  • Noise Factory is the developer of a few 2D fighting games such as Rage of the Dragons (co-developed by BrezzaSoft, designed by Evoga and published by Playmore), as well as Power Instinct Matrimelee and its revisions and successors (all part of the Power Instinct fighting game series originally developed by Atlus).

O



  • Ocean Software ported some fighting games from arcades to home computers, as well as producing the Highlander video game, an early weapon-based fighting game also released for several home computers. They also published the N64-exclusive 3D fighting game series, Fighters Destiny outside of Japan, which was developed by both Genki and Opus and published by Imagineer in Japan. SouthPeak Interactive published the sequel outside of Japan, Fighter Destiny 2 (intentionally named differently).
  • Omega Force developed Destrega (published by Koei).
  • Opus worked with Genki in developing both Fighters Destiny and its sequel Fighter Destiny 2 (both mainly published by Imagineer in Japan, while the first was published by Ocean Software and the second by SouthPeak Interactive both outside of Japan). Opus also developed Garōden Breakblow: Fist or Twist (published by ESP Software), as well as several Ultimate Fighting Championship (UFC) titles.
  • Outback developed the Sony PlayStation fighting game Kakuge-Yaro: Fighting Game Creator (published by IPC Software).

P



  • Pack-In-Video (also referred to as Pack-In-Soft) published the NEC PC Engine fighting game Super Metal Crusher (developed by Make).
  • Palace Software created Barbarian: The Ultimate Warrior, an early weapon-based fighting game that was one of the earliest to feature deaths, later popularized by the "Fatalities trademark of Midway Games' Mortal Kombat.
  • Panda Entertainment created the Sango Fighter franchise and Tough Guy.
  • Pandora Box developed Oni â€" The Ninja Master (known outside of Japan as Metamoqester; published by Banpresto), which is a spin-off of their Oni RPG franchise released on Nintendo Game Boy.
  • Paradox Development first developed the Sony PlayStation version of X-Men: Mutant Academy (published by Activision), then later developed Rock 'Em Sock 'Em Robots Arena (published by Mattel Interactive), X-Men: Mutant Academy 2, Wu-Tang: Shaolin Style and X-Men: Next Dimension (all three published by Activision). They also nearly completed the development of Thrill Kill (with publisher being Virgin Interactive), but became canceled.
  • Phantom Software's only video game they produced was the first side-viewed 2D fighting game Attack of the Phantom Karate Devils for the Commodore 64. It also was notable for being the first to feature small common elements such as kicking, projectile throwing (only by the enemy) and a health stamina meter.
  • Pipeworks Software developed Deadliest Warrior: The Game (published by Spike Games).
  • Pixel worked with Enix on creating Pop'n Tanks!.
  • Playmates Entertainment published the Game Boy port of ADK's World Heroes 2 Jet in North America (developed by Betop and published by Takara in Japan as Nettō World Heroes 2 Jet).
  • Polygon Magic developed Fighter's Impact and its sequel Fighter's Impact A (both published by Taito), as well as Vs. (published by THQ), Shaolin (known in Japan as Lord of Fist)(published in Japan by MediaWorks and in North America by THQ) and Slap Happy Rhythm Busters (published only in Japan by ASK Kodansha).
  • Pony Canyon published Onita Atsushi FMW, a Super Famicom wrestling fighting game developed by Marionette.
  • Psikyo created two fighting games based on reality fighting: Battle K-Road and Daraku Tenshi - The Fallen Angels (co-developed by Steel Heart).

Q



  • Q Entertainment developed Battle Stadium D.O.N in collaboration with 8ing/Raizing for the PS2 and GCN systems.
  • QLOC developed PC versions of Super Street Fighter IV: Arcade Edition and Street Fighter X Tekken.

R



  • Racjin (formerly known as Racdym) developed Genei Tougi: Shadow Struggle and Critical Blow (both published by Banpresto), as well as Heaven's Gate (published by Atlus) and Kabuki Klash (published by Hudson Soft).
  • Rareware is the developer responsible for the combo-intense Killer Instinct series, composed of Killer Instinct, Killer Instinct 2, and Killer Instinct Gold, an update to Killer Instinct 2. The entire series was published by Midway Games and Nintendo.
  • Recom ported Chaos Breaker (developed by Eolith and published by Taito) to the PlayStation Network as Dark Awake: The King Has No Name.
  • Red Entertainment developed Kabuki Ittoryoudan (published by Hudson Soft) for the TurboGrafx-CD.
  • Renovation Products published Laser Soft's Taiketsu!! Brass Numbers from Japan to North America retitled as Doomsday Warrior.
  • Reverge Labs developed Skullgirls (published in North America by Autumn Games and in Japan by Konami).
  • Right Stuff created Flash Hiders and its sequel, Battle Tycoon: Flash Hiders SFX.

S



  • Sai-Mate created Kouryuu Densetsu: Elan Doree, a 3D fighting game where players fight airborne while being mounted on dragons.
  • Sammy Corporation (now merged with Sega as Sega Sammy Holdings) started with Tsuppari Wars (which contains fighting segments) and Battle Blaze. They later worked with another company founded by UPL staff, Scarab, in creating Survival Arts Sammy also teamed up with Seta and Visco in creating another one of their fighting games, Deadly Sport, which was originally planned for release in 1994, but was quietly canceled. They also published some titles in the Guilty Gear franchise (developed by Arc System Works), and the arcade versions of The Rumble Fish franchise (developed by Dimps).
  • Saurus ported ADK's World Heroes 2 to the Super NES (later distributed outside of Japan by Takara), and published both Ragnagard (developed by System Vision) and the Super Famicom port of Art of Fighting 2 (developed by Monolith).
  • Scarab, a company founded by former UPL employees, developed Survival Arts (published by Sammy), Battle Monsters and Killing Zone (both published by Naxat Soft in Japan, and by Acclaim Entertainment in other regions).
  • Sega (now merged with Sammy Corporation as Sega Sammy Holdings) created Heavyweight Champ, which was recognized by critics as the first game to feature fist fighting; however, some argue that boxing games don't usually count. Sega's first attempts after the success of Capcom's Street Fighter II were Dark Edge, a sprite-based fighting game in a 3D environment, and Holosseum, a holographic fighting game that was the second and last game for Sega's hi-tech hologram theater cabinet after Time Traveler. Sega's AM2 team started with Burning Rival, a 2D versus fighter that uses cel-shaded anime-style graphics, but later became better known as the developer of their Virtua Fighter series (Virtua Fighter, in 1993, is widely regarded as the first 3D fighting game with polygons instead of sprites). Fighting Vipers was a similar game by AM2 with a glam rock theme, but did poorly in North America and Europe. Sonic the Fighters and Virtual On also did very poorly in North American sales. A Mega-CD exclusive titled Burning Fists: Force Striker was in development for release in 1994, but later became canceled; however, a prototype of it has been dumped online. Sega-AM2 also created Last Bronx, one of the first motion captured, weapon-based, fighting games released in Japanese game centers (or video arcades) in 1996; and Fighters Megamix, a cross-over of the Virtua Fighter series and Fighting Vipers, as well as several other characters from Sega-AM2's works. Sega also published several licensed fighting games, including Mazin Saga: Mutant Fighter (developed by Almanic), a beat 'em up/fighting game hybrid based on the Mazin Saga manga by Go Nagai, which was in turn a spin-off of Nagai's original Mazinger Z; VR Troopers (developed by Syrox Developments) based on the television series; and various games based on the Bleach series for Nintendo consoles. Sega's other original fighting games were the Eternal Champions series, which is Sega's answer to Capcom's Street Fighter II with environmental finishing moves similar to the "Fatalities" from Midway's Mortal Kombat franchise; Masters of Combat (developed by SIMS Co., Ltd.), a simple Sega Master System fighting game also released in Japan for the Sega Game Gear as Buster Fight; Cosmic Carnage (developed by Givio), a Sega 32X fighting game where players can choose different armors to assist them in battles; Golden Axe: The Duel, a 2D versus fighting game spin-off of the Golden Axe series; and Sonic Battle, another fighting game based on the Sonic the Hedgehog franchise.
  • Semicom, a Korean company released SD-Fighter, designed by their team, Tirano.
  • Shouei, published Matsumura Kunihiro Den: Saikyō no Rekishi o Nurikaero!, a comical fighting game developed by Office Koukan.
  • Sigma Enterprises created the earliest RPG/fighting game hybrid, Hissatsu Doujou Yaburi.
  • SIMS Co., Ltd. developed Masters of Combat, a simple Sega Master System fighting game also released in Japan for the Sega Game Gear as Buster Fight. Both were published by Sega.
  • SNK (now SNK Playmore) started with Street Smart, but later became best known as the makers of the long-running King of Fighters series for the Neo Geo consoles and arcade machines they manufactured. Their first successful fighting game franchise was the Fatal Fury series, which features some stages that allows players to fight either in the foreground or background and its first installment was in development at the same time as Capcom's Street Fighter II by a few former Capcom employees that created the first Street Fighter. SNK also created the Art of Fighting series, which was the first to feature energy bars for desperation moves, as well as the first modern-fighting game to feature a scaling perspective often referred to as "zooming", which the view of the game changes between large character sprites or a large background. SNK was also notable for producing the Samurai Shodown series, Savage Reign and its sequel Kizuna Encounter, that also started in the early 1990s, while they later created the Last Blade series. Several other companies followed suit in producing fighting games for the Neo Geo. SNK also created several fighting games for their Hyper Neo Geo 64, Neo Geo Pocket and Neo Geo Pocket Color.
  • Sobee developed a Game Boy Advance exclusive, Dual Blades (published by Metro3D, Inc.).
  • Spike Games published Deadliest Warrior: The Game (developed by Pipeworks Software).
  • Sony Computer Entertainment developed and/or published some fighting games for their PlayStation platforms.
  • Square (now merged with Enix as Square Enix) published Tobal No. 1, its Japan-exclusive sequel Tobal 2, the PS1 version of Ehrgeiz: God Bless the Ring (all three developed by Dream Factory), and the samurai-based Bushido Blade series (developed by Light Weight). The two games in the Bushido Blade series play much more realistically than other weapon-based fighting games, and do not feature meters of any kind.
  • Square Enix produced Dissidia Final Fantasy and its follow-up Dissidia 012 Final Fantasy.
  • Strata Technologies published Time Killers and BloodStorm (both developed by Incredible Technologies).
  • Subtle Style, a Japanese dōjin group created the PC fighting game Akatsuki Blitzkampf, which became popular enough to earn an arcade version.
  • SUCCESS developed Makeruna! Makendō 2 (co-developed by Opus and published by Datam Polystar) for the Super NES and Asuka 120% Burning Fest Final for the Sony PlayStation.
  • SunA Electronics, a Korean company, only created Best of Best as an arcade game.
  • Sunsoft started with Sugoi Hebereke, a brawler spinoff in the Hebereke series, but later became better known for Galaxy Fight: Universal Warriors and Waku Waku 7 for the Neo Geo, as well as the airborne-based fighting game for the arcades and Sega Saturn, Astra Super Stars (assisted by SantaClaus Ltd.). Sunsoft of America produced and co-developed Justice League Task Force (co-developed by Blizzard Entertainment (SNES version) and Condor, Inc. (MD / GEN version) and published by Acclaim Entertainment) and localized Capcom's RPG/fighting game hybrid Power Quest for the Game Boy Color (developed by Japan System Supply), while Sunsoft of Japan ported ADK's first game in their World Heroes series to the Super NES.
  • Super Fighter Team developed Super Fighter Special Edition, and released Super Fighter and the Sango Fighter series as free downloads after acquiring them from C&E and Panda Entertainment, respectively.
  • Superscape developed the cell phone version of the Fight Club fighting game (published by VU Games).
  • System 3, a British company created International Karate, one of the most successful fighting games in the 1980s outside of Japan, which caused Data East to sue the North American publisher of the first International Karate in a court case for creating what Data East considered International Karate to be a direct copy of the Karate Champ arcade.
  • System Vision developed the Kaneko-published Power Athlete (known outside of Japan for the Super NES as Power Moves and for the Sega Genesis/Mega Drive as Deadly Moves), Battle Master (published by Toshiba Emi) and Ragnagard (published by Saurus).

T



  • T&E Soft published Tribeca Interactive's Shadow: War of Succession in Japan.
  • Taito Corporation created the 1975 arcade game Gun Fight (known in Japan as Western Gun), which was recognized by critics as the first with one-on-one combat, but it only used guns. Taito's first real fighting game was the Japan-exclusive arcade game Onna Sansirou - Typhoon Gal, which was also the first to have a playable female character. They later created the Violence Fight series, Dino Rex featuring prehistoric animals, Global Champion (known in Japan either as Kaiser Knuckle or Dan-Ku-Ga) which feature power zones and destructible stages; and the Psychic Force series (including Psychic Force and Psychic Force 2012) which are considered precursors to the Dragon Ball Z Budokai games. The only fighting games Taito only published were Ka Ge Ki (developed by Kaneko without credit), Great Swordsman and Gladiator (both developed by Allumer without credit), Fighter's Impact and its sequel Fighter's Impact A (both developed by Polygon Magic), and Chaos Breaker (developed by Eolith. Later ported to the PlayStation Network as Dark Awake: The King Has No Name, published by Recom).
  • Takara (now merged with Tomy as Takara Tomy) published numerous Neo Geo fighting games to certain home consoles and handhelds, such as some games in SNK's Fatal Fury franchise and ADK's World Heroes franchise. Their line of Game Boy ports of Neo Geo fighting games are known as the Nettō 'Dead Heat Fighters' series. Takara also created a Japan-only Sony PlayStation title featuring characters from Tatsunoko's four anime franchises (plus some exclusive ones), Tatsunoko Fight. They also published their own 3-D fighting game series, Battle Arena Toshinden, which was developed by Tamsoft.
  • Tamsoft developed the Battle Arena Toshinden series.
  • Tatsumi created Big Fight: Big Trouble in the Atlantic Ocean, an arcade game with two modes: beat 'em up and 2D versus fighting.
  • Team17 created Body Blows, Body Blows Galactic and Ultimate Body Blows.
  • Technical Group Laboratory (TGL) published home console titles of Giga's Variable Geo franchise.
  • Technos Japan, a company founded by former Data East employees, started with its NES version of their successful beat 'em up hit, Double Dragon, which features a 2D fighting game mode. They later created a tournament-based fighting game Nekketsu Kakutō Densetsu (part of the Kunio-kun series) and a fighting game for the Neo Geo simply titled Double Dragon (based on the video game-based film of the same name). Their last fighting game before bankruptcy was Voltage Fighter Gowcaizer for the Neo Geo. Technos also supported Data East in developing the influential Karate Champ arcade, and licensed some of its Double Dragon series characters to Tradewest, Leland Interactive Media and Telegames in producing Double Dragon V: The Shadow Falls.
  • Technosoft created Reverthion and Koutetsu Reiiki: Steeldom for the PlayStation, and later ported them to the Sega Saturn as Hyper Reverthion and simply Steeldom.
  • Tecmo (formally known as Tekhan) has a division Team Ninja that developed every instance of the Dead or Alive series. The creation of the Dead or Alive franchise most likely saved Tecmo from both financial and business collapse. Around the same time of the Dead or Alive franchise's debut, Tecmo also released their only sprite-based 2D fighting game Tōkidenshō Angel Eyes. They also distributed the original arcade versions of Astra Super Stars (developed by Sunsoft and SANTACLAUS) and Kouryuu Densetsu: Elan Doree (developed by Sai-Mate).
  • Telegames ported Double Dragon V: The Shadow Falls (originally developed by Leland Interactive Media and published by Tradewest to the Super NES and Sega Mega Drive / Genesis) to the ill-fated Atari Jaguar.
  • Telenet Japan co-published Taiketsu!! Brass Numbers in Japan, which was mainly published and developed by its subsidiary Laser Soft in Japan. It was later published in North America by Renovation Products as Doomsday Warrior.
  • THQ published Vs. and Shaolin (developed by Polygon Magic), as well as Pride FC: Fighting Championships (developed by Anchor Inc.) and Black Belt Challenge (developed by Lost Boys).
  • Toei Animation released Fighting Road and some fighting games based on manga/anime they animated, such as Fist of the North Star, including the first portable fighting game Fist of the North Star: 10 Big Brawls for the King of Universe for the Game Boy.
  • Tomy (now merged with Takara as Takara Tomy), created Kakugo no Susume. They also worked with 8ing/Raizing on several licensed fighting games such as Grappler Baki: Baki Saikyou Retsuden (released outside of Japan as Fighting Fury. Based on the Grappler Baki manga/anime series.), Zoids: Full Metal Crash, Zoids Struggle (both based on Tomy's Zoids franchise) and the Naruto: Clash of Ninja series (based on the Naruto manga/anime series).
  • Tose co-developed the 3DO Interactive Multiplayer licensed-fighting games Bishoujo Senshi Sailor Moon S and Ultraman Powered (both published by Bandai).
  • Toshiba Emi published Battle Master (developed by System Vision) for the Super Family Computer.
  • Tradewest published the Super NES and Sega Mega Drive / Genesis versions of Double Dragon V: The Shadow Falls (both developed by Leland Interactive Media).
  • Treasure Co. Ltd. started with the Yu Yu Hakusho-based Sega Mega Drive title YuYu Hakusho: Makyo Toitsusen (published by Sega in Japan, and published by Tec Toys as Yu Yu Hakusho: Sunset Fighters in Brazil), and later became the sole developer of two Bleach-based titles: Bleach: The Blade of Fate and Bleach DS 2nd both for the Nintendo DS. They also developed Guardian Heroes (published by Sega), which is a beat 'em up that features a versus fighting mode; and Rakugaki Showtime (published by Enix), an arena-based fighting game.
  • Treco, a subsidiary of Sammy Corporation, published Fighting Masters, which was developed by Almanic for the Sega Genesis/Mega Drive. Treco also ported SNK's Street Smart arcade to the Sega Genesis/Mega Drive.
  • Tribeca Interactive, a computer game production company owned by actor Robert De Niro, developed the 3DO title, Shadow: War of Succession.
  • Turtle Byte only produced the Commodore Amiga fighting game Chinese Karate.
  • Type-Moon created the concept of the dojin soft 2D fighter Melty Blood (co-developed by French-Bread). Its general success (including arcade and PS2 versions) made Type-Moon less of a dojin soft organization and more of a company.
  • Twelve Interactive is currently developing The Circle: Martial Arts Fighter (known in Europe as Martial Arts: Capoeira).

U



  • Universal Interactive published Way of the Warrior for the 3DO, which was their answer to Midway's Mortal Kombat series. It was developed by Naughty Dog and its soundtrack consisted of music from the 1992 White Zombie album La Sexorcisto: Devil Music, Vol. 1.
  • Uniana (formally known as UNiCO Electronics), a Korean-based company developed and published Dragon Master exclusively in the arcades, and Master's Fury for the Sony PlayStation (later published in Japan by Cinema Supply as The Masters Fighters).
  • Univision developed and published the only fighting game for the Atari 2600, Karate. It was later re-released by Froggo Games, making it the first unchanged fighting game reprint, which later became common with other fighting game developers, such as SNK Playmore's re-released fighting games subtitled 'The Best'.

V



  • Vectorbeam, a splinter company of Cinematronics, created what many consider to be the earliest fighting game, Warrior, released in 1979. It is also the earliest weapon-based fighting game, as well as the earliest Bird's-Eye viewed fighting game.
  • Vesco a Korean-based company created one of the earliest Korean 3D fighting games, Real Fighter.
  • Vic Tokai published Criticom and Dark Rift worldwide, which are 3D fighting games developed by Kronos Digital Entertainment.
  • Viccom, SNK's former Korean-based distributor, created Wang Jhung Wang (published outside of South Korea by SNK as Fight Fever) for the Neo Geo, and Kyoku Cho Gou Ken (also known as The Eye of Typhoon) for the 3DO and PC.
  • Video System created Ta•o Taido, a fighting game that has a switch that can either allow players to summon special moves by using button combinations (like in most other fighting games), or by charging up two buttons before moving the joystick in one of four directions to choose one out of four special moves.
  • Virgin Interactive developed Dragon: The Bruce Lee Story for the Sega Genesis/Mega Drive, Super NES and Atari Jaguar, which was based on the film of the same name.
  • Visco Corporation created Breakers and its enhanced version, Breakers Revenge, which became Visco's fighting game franchise for the Neo Geo MVS. Originally planned as Tenrin no Syo Chicago or Crystal Legacy.
  • Visual Concepts developed ClayFighter and C2 Judgement Day (both published by Interplay Entertainment), as well as Weaponlord (published by Namco).
  • VU Games published the Fight Club fighting game (developed by Genuine Games for Sony PlayStation 2 and Microsoft Xbox, and Superscape for cell phones).

W



  • Warner Bros. Interactive Entertainment used former Mortal Kombat Team employees that left Midway Games after it was bought by Warner Bros., and later created Mortal Kombat vs. DC Universe and the 2011 title in the Mortal Kombat series.

X



Y



  • Yojigen published the manga-based Hana no Keiji: Kumo no Kanata ni for the Super Famicom.
  • Yuke's is best known for their work on the WWE SmackDown! vs Raw and UFC Undisputed franchises of video games.
  • Yumekobo (formally known as Aicom) worked with SNK to develop SNK Gals' Fighters for the Neo Geo Pocket Color.

Z



  • ZOOM Inc. developed Zero Divide, Zero Divide 2: The Secret Wish, Zero Divide: The Final Conflict, and Rurouni Kenshin: Meiji Kenyaku Romantan - Ishin Gekitouhen for the Sony PlayStation (published by Sony Computer Entertainment), based on the Rurouni Kenshin manga/anime series.


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